Índice 1: Iniciado em Espírito (•)
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Índice 1: Iniciado em Espírito (•)
- Inglês:
Coaxing the Spirits (Spirit •)
Practice: Compelling
Primary Factor: Potency
Withstand: Composure or Rank
Suggested Rote Skills: Politics, Athletics, Expression
Though most spirits are but slumbering motes that have no will or sapience, the mage may coax them to brief activity in accordance with their natures. She may compel the spirit (or its physical representation) to take a single instant action in accordance with its nature. A frightened animal might attack or flee, a car might start up, or a cliff face might start a small avalanche. The spell is Withstood by the Rank of the spirit coaxed or the Composure of a living representation, whichever is higher.
Re: Índice 1: Iniciado em Espírito (•)
- Inglês:
Exorcist’s Eye (Spirit •)
Practice: Unveiling
Primary Factor: Duration
Suggested Rote Skills: Occult, Survival, Socialize
The first spell most Spirit mages learn, this spell allows the mage to perceive and speak with spirits in the physical world, whether they are roaming freely in Twilight, slumbering within an object (including discorporated spirits in hibernation), or possessing a living being. She can also sense any spirit-related Manifestation Conditions in the area. Finally, she can see the conduit of any spirit with the Reaching Manifestation, but cannot communicate across the Gauntlet.
+1 Reach: The mage may shift her perceptions to see across the Gauntlet and into the Shadow (or into the physical world if she’s in the Shadow). The spell is Withstood by the Gauntlet Strength.
Add Death • or Mind •: These benefits extend to ghosts or Goetia, respectively.
Re: Índice 1: Iniciado em Espírito (•)
- Inglês:
Gremlins (Spirit •)
Practice: Compelling
Primary Factor: Potency
Suggested Rote Skills: Larceny, Politics, Subterfuge
Just as the spirit of an object can be coaxed to help, it may also be coaxed to hinder. When a character fails a roll using this spell’s subject as equipment, the spell converts the failure into a dramatic failure. The spell converts a number of failures equal to its Potency. If the object’s user is a player’s character, the player gains a Beat as normal.
+1 Reach: As long as the object is within sensory range, the mage can choose which failures become dramatic failures.
Re: Índice 1: Iniciado em Espírito (•)
- Inglês:
Invoke Bane (Spirit •)
Practice: Compelling
Primary Factor: Duration
Withstand: Rank
Suggested Rote Skills: Brawl, Intimidation, Occult
The spirits know what causes them pain, and avoid it at all costs. This spell forces a spirit to avoid its Bane even more assiduously than normal. The spirit must spend a point of Willpower to even come within the area of influence of its Bane (described by the Area factor of the spell), and cannot touch it at all. If the spirit is already within the proscribed area and fails the roll, it must flee immediately. This spell does not affect spirits above Rank 5.
Re: Índice 1: Iniciado em Espírito (•)
- Inglês:
Know Spirit (Spirit •)
Practice: Knowing
Primary Factor: Potency
Withstand: Rank
Suggested Rote Skills: Academics, Brawl, Socialize
To command the spirits, one must first understand them. This spell allows the mage to glean a number of the following facts about a spirit equal to the Spell’s Potency:
• What is the spirit’s name?
• What is its Rank?
• What Manifestations does it possess?
• What Numina does it possess?
• What are its Influences, and roughly how strong are they?
• What is its Ban or Bane?
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» Índice 1: Iniciado em Destino (•)
» Índice 1: Iniciado em Primórdio (•)
» Índice 3: Discípulo em Espírito (•••)
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» Índice 1: Iniciado em Destino (•)
» Índice 1: Iniciado em Primórdio (•)
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