Índice 3: Discípulo em Espírito (•••)
Página 1 de 1
Índice 3: Discípulo em Espírito (•••)
- Inglês:
Bolster Spirit (Spirit •••)
Practice: Perfecting
Primary Factor: Potency
Suggested Rote Skills: Medicine, Occult, Expression
The mouse who plucks the thorn is often more respected than the roaring lion. Each level of Potency of this spell heals a spirit of two boxes of bashing damage.
+1 Reach: In lieu of healing damage, the mage may expend one Potency to increase one of the spirit’s Attributes by +1 for the Duration of the spell. The spirit’s Rank-derived Attribute maximum still applies.
+2 Reach: The mage may spend one Mana to increase the spirit’s Rank by 1, increasing its maximum Attribute levels and Essence pool, as well as awarding it one new Numen.
Re: Índice 3: Discípulo em Espírito (•••)
- Inglês:
Erode Resonance (Spirit •••)
Practice: Fraying
Primary Factor: Duration
Suggested Rote Skills: Crafts, Brawl, Intimidation
Sometimes a healer must cut out diseased flesh so that the whole may heal. This spell removes the Open or Resonant condition on its target entirely. The effect is Lasting.
+1 Reach: Any future attempt to reestablish the same Resonant Condition while the spell is in effect is penalized by Potency.
Re: Índice 3: Discípulo em Espírito (•••)
- Inglês:
Howl From Beyond (Spirit •••)
Practice: Fraying
Primary Factor: Potency
Suggested Rote Skills: Expression, Firearms, Medicine
With this spell the mage calls forth a torrent of Essence from the spirit world, which buffets her foes and leaves them drained in body and soul. This is an attack spell; its damage rating is equal to the spell’s Potency, and it inflicts bashing damage. This spell can target physical beings or spirits in Twilight.
+1 Reach: The subject becomes more vulnerable to spiritual predation: she gains the Open condition.
+1 Reach: The spell can target beings on the other side of the Gauntlet, but is Withstood by the Gauntlet Strength.
Re: Índice 3: Discípulo em Espírito (•••)
- Inglês:
Place of Power (Spirit •••)
Practice: Fraying or Perfecting
Primary Factor: Potency
Withstand: Gauntlet Strength
Suggested Rote Skills: Academics, Expression, Survival
Even the mightiest shaman needs a place to sleep safely, and a place to do her workings where the wall between worlds is thin. This spell allows the mage to either raise or lower the local Gauntlet Strength by an amount equal to the spell’s Potency within the spell’s Area.
+1 Reach: The mage may alter the Gauntlet independently on either side. She might, for example, reduce the Gauntlet rating from the material side while raising it on the Shadow side.
Re: Índice 3: Discípulo em Espírito (•••)
- Inglês:
Reaching (Spirit •••)
Practice: Weaving
Primary Factor: Duration
Withstand: Gauntlet Strength
Suggested Rote Skills: Athletics, Medicine, Socialize
The Spirit mage is a being of two worlds. With this spell, the mage may interact physically and magically with things on the far side of the Gauntlet, whichever realm she is in.
+1 Reach: The mage opens an Iris between the physical world and the Shadow, which anyone or anything can pass through. The Scale factor determines how big the Iris is. By adding another Reach, the mage may restrict access to the Iris by means of a Key.
Re: Índice 3: Discípulo em Espírito (•••)
- Inglês:
Rouse Spirit (Spirit •••)
Practice: Perfecting
Primary Factor: Potency
Withstand: Rank
Suggested Rote Skills: Athletics, Expression, Investigation
What slumbers can always be awoken. This spell can also rouse a hibernating spirit prematurely. The Potency required for this effect is the difference between the spirit’s current Essence and its total Corpus. The spirit awakens immediately, with only its rightmost Corpus box cleared.
+1 Reach: For each Reach applied, the spirit wakes with one additional Corpus box cleared.
Re: Índice 3: Discípulo em Espírito (•••)
- Inglês:
Spirit Summons (Spirit •••)
Practice: Perfecting
Primary Spell Factor: Duration
Withstand: Rank
Suggested Rote Skills: Persuasion, Socialize, Occult
The mage sends out a call to the nearest spirit within her sensory range. Conversely she can summon spirits she knows personally. She may send a general call and the nearest spirit will answer, or she can specify the type of spirit by Resonance. The spell does not work on spirits above Rank 5.
+1 Reach: The spell also creates the Open Condition on the area, even if it does not match the spirit’s Resonance.
+1 Reach: The mage may give the spirit a single, one-word command to follow. The spirit is not compelled to complete a task if it cannot finish the command before the Duration of the spell elapses.
+1 Reach: The mage may summon spirits from across the Gauntlet. If she is in the vicinity of an open Iris to the other side, the spell functions as normal. If not, the spell is Withstood by the greater of Rank or the Gauntlet Strength. Spirits may only cross the Gauntlet if they have the ability to do so.
+2 Reach: The mage may give the spirit a complex command to follow. The command must be a single task, but the mage can describe the task within a sentence or two.
Página 1 de 1
Permissões neste sub-fórum
Não podes responder a tópicos