Índice 2: Aprendiz em Espírito (••)
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Índice 2: Aprendiz em Espírito (••)
- Inglês:
Cap the Well (Spirit ••)
Practice: Shielding
Primary Factor: Duration
Suggested Rote Skills: Politics, Survival, Persuasion
Any creature becomes more pliable when its food source is controlled. This spell wards a source of Essence, making it difficult for spirits to feed from it — but not harder to sense. Any attempt by a spirit to feed on the Essence (or a mage, werewolf, or other being to siphon the Essence) provokes a Clash of Wills.
Re: Índice 2: Aprendiz em Espírito (••)
- Inglês:
Channel Essence (Spirit ••)
Practice: Ruling
Primary Factor: Potency
Suggested Rote Skills: Occult, Persuasion, Survival
A wise master knows that sometimes she must reward rather than punish. This spell allows the mage to draw Essence into her Pattern from a Resonant Condition or channel Essence to a spirit or suitable receptacle. The mage may transfer an amount of Essence equal to the spell’s Potency. However, she cannot channel more Essence per turn than her Gnosis-derived Mana per turn rate. Essence stored within the mage’s Pattern remains even after the Duration expires; however, she can only hold a combined amount of Mana and Essence equal to her Gnosis-derived maximum Mana.
Add Death •• or Mind ••: The spell may be cast on a ghost or Goetia.
+1 Reach: The mage may siphon Essence directly from a spirit, though the spirit may Withstand the spell with Rank.
Re: Índice 2: Aprendiz em Espírito (••)
- Inglês:
Command Spirit (Spirit ••)
Practice: Ruling
Primary Factor: Potency
Withstand: Rank
Suggested Rote Skills: Medicine, Athletics, Persuasion
Sometimes the gentle approach must give way to raw dominance. This spell allows the mage to command a spirit to undertake a number of actions equal to the spell’s Potency. This compulsion only lasts as long as the spell’s Duration, so the spirit might abandon an indefinite or extended action when the spell’s Duration wears off. Commands that go against the spirit’s self-interest (including abandoning a host or Fetter) provoke a Clash of Wills. This spell has no effect on spirits above Rank 5.
Re: Índice 2: Aprendiz em Espírito (••)
- Inglês:
Ephemeral Shield (Spirit ••)
Practice: Shielding
Primary Factor: Duration
Suggested Rote Skills: Animal Ken, Medicine, Stealth
To master the spirit world, one must show no vulnerability. This spell protects the subject against the Numina, Influences, and Manifestations of spirits, Spirit spells, and any spiritual powers of other supernatural creatures such as werewolves. Such attacks must succeed at a Clash of Wills to harm the subject.
+1 Reach: The protection afforded by this spell extends to spirits’ physical attacks.
Re: Índice 2: Aprendiz em Espírito (••)
- Inglês:
Gossamer Touch (Spirit ••)
Practice: Ruling
Primary Factor: Duration
Suggested Rote Skills: Brawl, Crafts, Intimidation
Sometimes the only way to command a spirit is with raw, brute force. This spell renders the subject’s flesh solid to spirits in Twilight, allowing her to interact with them physically.
Add Death •• or Mind ••: These benefits extend to ghosts or Goetia, respectively.
+1 Reach: Any object the mage carries is similarly solid to Twilight spirits.
+1 Reach: The mage shapes her body into a powerful tool against the spirits. Her unarmed attacks against spirits count as a weapon with a damage modifier equal to the spell’s Potency.
Re: Índice 2: Aprendiz em Espírito (••)
- Inglês:
Opener of the Way (Spirit ••)
Practice: Ruling
Primary Factor: Duration
Suggested Rote Skills: Athletics, Computers, Socialize
The shaman is not only intercessor, but also gatekeeper. This spell allows the mage to shift the Resonant Condition on the subject to the Open Condition, or vice versa.
Re: Índice 2: Aprendiz em Espírito (••)
- Inglês:
Shadow Walk (Spirit ••)
Practice: Veiling
Primary Factor: Duration
Suggested Rote Skills: Occult, Stealth, Streetwise
Sometimes the lords of shadow must walk unseen among their prey. This spell shrouds the subject from the notice of spirits and Spirit magic. Any supernatural effect that would detect her provokes a Clash of Wills.
Re: Índice 2: Aprendiz em Espírito (••)
- Inglês:
Slumber (Spirit ••)
Practice: Ruling
Primary Factor: Duration
Withstand: Rank
Suggested Rote Skills: Expression, Occult, Weaponry
A fool exhausts herself trying to kill what cannot die; better to send hostile spirits into a deep sleep. This spell reduces the frequency with which a spirit that is hibernating after being destroyed (see p. 257) regains Essence. Instead of regaining one point of Essence per day, it regains one point of Essence every (Potency) days; but the effect still ends when the spell’s Duration expires.
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