Índice 1: Iniciado em Destino (•)
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Índice 1: Iniciado em Destino (•)
- Inglês:
- Interconnections (Fate •)
Practice: Unveiling
Primary Factor: Potency
Withstand: Composure
Suggested Rote Skills: Empathy, Investigation, Medicine
This spell reveals the marks of Fate on people, places, and things the mage observes (up to one subject per turn). In addition to allowing the mage to detect any sympathetic connections between the subjects, the mage can also identify those who have violated a magical oath, and the presence of spells with conditional Durations (see p. 192).
+1 Reach: The mage can also detect possession, supernatural mind control, and alterations of destiny.
+2 Reach: The mage can also discern specific information about a subject’s destiny — such as the Doom of a subject with the Destiny Merit or the the parameters of a conditional Duration.
Re: Índice 1: Iniciado em Destino (•)
- Inglês:
- Oaths Fulfilled (Fate •)
Practice: Knowing
Primary Factor: Duration
Suggested Rote Skills: Occult, Politics, Investigation
In folktales, witches always seem to know when their subjects fulfill (or violate) the terms of an agreement. This spell notifies the mage when a specified fate befalls its subject — whether the subject is the victim or the actor. This triggering event must be something the mage could perceive if he were present (e.g. the subject suffers an injury, goes to the restroom, breaks her word, speaks the mage’s name, etc.).
+1 Reach: The mage receives a brief vision of the subject when the oath is fulfilled.
+1 Reach: The mage can track the subject until the spell’s Duration elapses. This doesn’t provide knowledge of the subject’s location, only of a path to the subject that is sure and swift.
+1 Reach: The trigger event may be something the mage could only perceive using Mage Sight.
Re: Índice 1: Iniciado em Destino (•)
- Inglês:
- Quantum Flux (Fate •)
Practice: Compelling
Primary Factor: Duration
Suggested Rote Skills: Crafts, Firearms, Occult
The mage reads probability and compensates for deleterious factors, attracting small turns of good fortune to negate unfortunate obstacles that stand in her way. This negates penalties to any of the subject’s actions equal to Potency for a number of actions during the Duration equal to Potency.
Additionally, the subject can spend a turn during the spell’s Duration aiming an action. The subject loses any Defense and must remain still while aiming. A turn spent aiming grants a bonus to the next action equal to Potency.
These effects can only be applied to mundane instant actions; extended actions and spellcasting rolls do not benefit.
Re: Índice 1: Iniciado em Destino (•)
- Inglês:
- Reading the Outmost Eddies (Fate •)
Practice: Compelling
Primary Factor: Potency
Withstand: Composure
Suggested Rote Skills: Computer, Persuasion, Subterfuge
This spell bestows a small blessing or curse that attracts good or bad fortune to its subject. As long as the spell remains active the subject experiences an event within the next 24 hours, such as finding $20 or dropping his wallet in a puddle. The mage can exert limited control over the nature of the fortune (or misfortune), but ultimately fate decides the detail
Hostile applications of this spell are Withstood by Composure.
+1 Reach: The twist of fate occurs within one hour.
Re: Índice 1: Iniciado em Destino (•)
- Inglês:
- Serendipity (Fate •)
Practice: Knowing
Primary Factor: Potency
Suggested Rote Skills: Academics, Crafts, Survival
This spell grants the mage a momentary glimpse of all the potential roads her destiny may follow to her desired destination, which allows the mage to identify the next step she must take to accomplish a stated objective. Upon casting, the mage receives a clear omen that suggests a course of action that will lead her closer to her goal. This seldom guarantees immediate success, especially if the task before her is complicated, but can provide an important breakthrough.
+1 Reach: When the mage’s player makes a roll to achieve her stated goal she may substitute any Skill of the same type (Mental, Physical, or Social) as the one that the task calls for. Through some twist of fate Streetwise turns out to be just as useful in a specific social situation as Empathy, for example. This affects a number of rolls no greater than the Potency of the spell.
+2 Reach: As above, but the mage’s player may substitute any Skill. The mage’s street sense (Streetwise) so impresses a punkat-heart librarian that she helpfully answers all his questions about Greek history (Academics), for example.
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