Índice 3: Discípulo em Tempo (•••)
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Índice 3: Discípulo em Tempo (•••)
- Inglês:
Acceleration (Time •••)
Practice: Perfecting
Primary Factor: Potency
Cost: One Mana
Suggested Rote Skills: Athletics, Drive, Stealth
The mage can greatly accelerate her subject’s temporal motion. From the perspective of onlookers she becomes a blur as if moving in fast motion, acting with impossible speed. At high enough levels, mundane creatures simply cannot perceive her at all, save perhaps for hair raising on the neck or a gut feeling that something is not quite right.
Multiply the subject’s Speed by Potency. While under the spell’s effect, the subject always goes first in a turn unless he chooses to delay his action, in which case he may interrupt any other character’s turn with his own as a reflexive action, then return to the front of the Initiative queue the next turn. Other characters using pre-empting powers provoke a Clash of Wills. Acting in such accelerated time makes the subject very hard to hit, but only as long as he is able to concentrate; his Defense does not change, but add Potency to Defense before doubling it for Dodge actions (p. 217). He may employ Defense (and Dodges) against firearms.
+1 Reach: Divide the time per roll of extended actions taken by the subject by Potency. The spell has no effect on the ritual casting interval of mages.
+1 Reach: For a point of Mana, Dodge actions taken while under this spell’s effect have the rote quality.
Re: Índice 3: Discípulo em Tempo (•••)
- Inglês:
Chronos’ Curse (Time •••)
Practice: Fraying
Primary Factor: Potency
Cost: One Mana
Withstand: Stamina
Suggested Rote Skills: Academics, Occult, Intimidation
The mage slows his subject’s experience of time to a crawl. To the subject, everything seems to move at dazzling speeds, while she feels like she’s caught in a dream, unable to run or punch or move properly. She can’t even speak normally to others while affected — while from her perspective her words are clear enough, to everyone else they’re a long, impossibly drawn-out sound.
Divide the subject’s Speed by Potency, rounding down. If Speed reaches 0, the subject is effectively moving so slowly she appears rooted to the spot. While under the spell’s effect, the subject always goes last in a turn. The subject’s Defense is also reduced by Potency.
+1 Reach: For a point of Mana, the subject loses Defense against attacks.
+1 Reach: Multiply the time per roll of extended actions taken by the subject by Potency. The spell has no effect on the ritual casting interval of mages.
Re: Índice 3: Discípulo em Tempo (•••)
- Inglês:
Shifting Sands (Time •••)
Practice: Fraying
Primary Factor: Potency
Suggested Rote Skills: Academics, Occult, Survival
The mage may step back through time a short distance, undoing a few precious seconds. This spell sends the subject back through time a number of turns equal to Potency. The subject retains any injuries and Conditions gained in the undone turns, and spent Mana and Willpower do not return. Spells cast on her person in the undone time remain as long as she cast them. All other spells she may have cast or had cast on her in the intervening time are canceled. Until the subject catches up to the present, the distortion caused by this spell is visible under Active Time Mage Sight. Once she does so, any changes she made to history become Lasting.
+1 Reach: The subject travels back a full scene. This Reach effect may be applied multiple times.
Re: Índice 3: Discípulo em Tempo (•••)
- Inglês:
Temporal Summoning (Time •••)
Practice: Weaving
Primary Factor: Potency
Suggested Rote Skills: Athletics, Investigation, Persuasion
We are all the sum of our previous selves, and with this spell a mage can call those afterimages forth. Cast upon an object, area, or living being, this spell replaces its subject with an earlier version of itself, chosen by the caster. Without the Temporal Sympathy Attainment, only Unchanged pasts may be brought to the present, but this is still sufficient to remove most Conditions and heal injuries. By employing Temporal Sympathy, the mage can restore ancient ruins to their inhabited state, recapture her youth, or return her enemies to childhood. When the spell’s Duration ends, the subject immediately returns to its present self. Injuries, Conditions, and other effects imposed on the subject while Temporal Summoning is in effect transfer to the present version of the subject when it returns. The spell does have limits, however; it cannot bring the dead back to life or undo transformation into supernatural beings, though it still changes the subject physically - a vampire returned to “childhood” becomes a vampiric child, and a corpse stripped of decades becomes a younger-looking corpse with no cause of death.
Re: Índice 3: Discípulo em Tempo (•••)
- Inglês:
Weight of Years (Time •••)
Practice: Perfecting
Primary Factor: Potency
Suggested Rote Skills: Crafts, Intimidation, Medicine
Structures decay, bodies age. Toxins build up in muscles, and materials become brittle. The mage can inflict these processes by Perfecting the passage of time on her subject. This is an attack spell, inflicting its Potency in damage to objects and structures. This damage directly affects the object’s Structure, and reduces its Durability by 1 for every 2 points of Structure lost. When used against living things, the spell deals bashing damage equal to Potency. At the Storyteller’s discretion, immortal creatures like vampires might be immune to the damaging properties of this spell.
+1 Reach: The spell reduces living subjects’ Athletics by Potency through sheer exhaustion.
Tópicos semelhantes
» Índice 1: Iniciado em Tempo (•)
» Índice 2: Aprendiz em Tempo (••)
» Índice 4: Adepto em Tempo (••••)
» Índice 3: Discípulo em Matéria (•••)
» Índice 3: Discípulo em Forças (•••)
» Índice 2: Aprendiz em Tempo (••)
» Índice 4: Adepto em Tempo (••••)
» Índice 3: Discípulo em Matéria (•••)
» Índice 3: Discípulo em Forças (•••)
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