Índice 3: Discípulo em Matéria (•••)
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Índice 3: Discípulo em Matéria (•••)
- Inglês:
Aegis (Matter •••)
Practice: Weaving
Primary Factor: Duration
Suggested Rote Skills: Athletics, Crafts, Science
By adjusting the properties of matter, the mage may make silk shirts bullet-proof, or tear through bulky riot suits with her bare hands. The spell is cast upon a wearable object (giving living beings Armor is a function of Life). For each level of Potency, the player chooses one of the following effects:
• Raise or lower ballistic Armor rating by 1 • Raise or lower general Armor rating by 1 • Raise or lower Defense penalty by 1
+1 Reach: The armor becomes immune to the Armor-Piercing effect.
Re: Índice 3: Discípulo em Matéria (•••)
- Inglês:
Alter Conductivity (Matter •••)
Practice: Weaving
Primary Factor: Potency
Suggested Rote Skills: Computers, Science, Subterfuge
With this spell, the mage alters a subject’s base properties, changing the manner in which it conducts electricity. This spell can automatically shut down any electrical device whose power isn’t great enough to inflict damage, or it can increase or decrease the amount of electricity that can flow through the object. For each level of Potency, the spell allows the object to conduct two points worth of electrical damage, or reduces electrical damage by two. The object must still be in contact with an appropriate source of electricity to deal this damage; even a Potency 6 spell won’t let the power from a household wall outlet inflict more than four points of bashing damage (see Electricity on p. 224). Reducing electrical damage to zero also shuts electrical devices down — for example, completely snuffing a subway rail’s conductivity shuts the trains down.
+1 Reach: The mage can alter the subject’s ability to transmit other forms of energy, such as heat, sound, or even light. Each additional form of energy is an extra Reach.
Re: Índice 3: Discípulo em Matéria (•••)
- Inglês:
Alter Integrity (Matter •••)
Practice: Fraying or Perfecting
Primary Factor: Potency
Withstand: Durability
Suggested Rote Skills: Crafts, Medicine, Subterfuge
By rotating an object’s resonance into or out of alignment with Stygian truths, the mage can strengthen or weaken its material. Every level of Potency either increases or decreases the object’s Durability by 1. This does not increase the object’s Structure, but see below.
+1 Reach: In lieu of increasing Durability, one level of Potency may be “spent” to give the object 2 additional points of Structure. If the spell wears off and the object has taken more damage than it has Structure, it crumbles to dust.
+2 Reach: The effect is Lasting.
Re: Índice 3: Discípulo em Matéria (•••)
- Inglês:
Crucible (Matter •••)
Practice: Perfecting
Primary Factor: Potency
Suggested Rote Skills: Crafts, Occult, Science
With this spell, an object takes on a glimmer of Supernal purity. If its primary purpose is as a tool, it grants 8-Again on a number of rolls equal to the spell’s Potency. Valuable objects, such as gold or diamonds, become incredibly pure and beautiful. Add the spell’s Potency to the object’s Availability rating to determine its increased value. This spell cannot increase an object’s Availability to more than twice its original rating.
+1 Reach: For one point of Mana, the object grants the rote action quality on a number of rolls equal to the spell’s Potency. As long as the spell’s Duration lasts, its wielder may spend one point of Mana at any time to “recharge” this effect, granting the rote action quality on an additional number of rolls equal to the spell’s Potency.
+1 Reach: The spell may increase the object’s Availability to three times its original rating.
Re: Índice 3: Discípulo em Matéria (•••)
- Inglês:
Nigredo and Albedo (Matter •••)
Practice: Fraying or Perfecting
Primary Factor: Potency
Suggested Rote Skills: Crafts, Brawl, Medicine
All matter contains within itself the Supernal Truth of its own perfection — or its annihilation. This spell allows the mage to repair or destroy objects, restoring lost Structure or inflicting damage equal to the spell’s Potency.
+1 Reach: When inflicting damage, ignore the object’s Durability.
Re: Índice 3: Discípulo em Matéria (•••)
- Inglês:
Shrink and Grow (Matter •••)
Practice: Weaving
Primary Factor: Potency
Withstand: Durability
Suggested Rote Skills: Crafts, Expression, Science
By means of this spell, the mage may bring an object’s Supernal reflection closer to the world or push it farther away. This in turn causes the Supernal to cast a larger or smaller shadow into the Fallen World, effectively making the object grow or shrink. Each level of Potency either adds or subtracts one from the subject’s Size. Size 0 objects can be shrunk down to roughly the size of a dime.
Add Life •••: The spell can affect living subjects. Unwilling subjects may Withstand with Stamina.
Re: Índice 3: Discípulo em Matéria (•••)
- Inglês:
State Change (Matter •••)
Practice: Weaving
Primary Factor: Duration
Withstand: Durability
Suggested Rote Skills: Crafts, Persuasion, Science
The mage can transmute any inorganic material one “step” along the path from solid to liquid to gas. This magically-induced state change does not change the material’s temperature: liquefied steel remains as cool to the touch as if it were solid, and vaporized ice is still freezing cold. Transforming a liquid or gas into a solid gives the new object a Durability equal to the spell’s Potency; Structure is determined as Durability + Size.
When the Duration wears off, the substance returns to its natural state, but keeps the form it held during its altered state. (In the case of materials turned to gas, this often means a fine rain or snow of unusual composition.)
Add Forces •••: The mage may transmute matter into plasma.
+1 Reach: The mage may transform a solid directly into a gas, or a gas directly into a solid.
Re: Índice 3: Discípulo em Matéria (•••)
- Inglês:
Windstrike (Matter •••)
Practice: Weaving
Primary Factor: Potency
Suggested Rote Skills: Athletics, Brawl, Crafts
The very air (or other fluid matter) strikes out against the mage’s enemies. The wind buffets and strikes like a fist, or water lashes out like a whip. This is an attack spell; its damage rating is equal to the spell’s Potency, and it inflicts bashing damage.
+1 Reach: The warped matter of this spell sticks around after casting, creating an Environmental Tilt like Flooded or Heavy Winds in the immediate vicinity.
Re: Índice 3: Discípulo em Matéria (•••)
- Inglês:
Wonderful Machine (Matter •••)
Practice: Weaving
Primary Factor: Potency
Suggested Rote Skills: Crafts, Politics, Science
This spell allows a mage to swiftly superimpose pieces of various objects into one another in such a way as to produce a desired result. With this spell, a mage could, for example, integrate a nail-gun and shotgun together to produce a weapon that fires a barrage of nails with each pull of the trigger. For each level of Potency, the mage may transpose one quality (such as a rotisserie’s generation of heat or its ability to rotate another object within it) from a given mechanical object onto another mechanical object. In the case of combining firearms with other firearms, one weapon characteristic can be swapped out for another (creating a pistol, for example, that uses shotgun shells for ammunition). A firearm can also be incorporated fully into another device, effectively disguising the weapon until it is first used (or it undergoes close mystic or mundane inspection).
Add Life (•••): The machine properties can be grafted onto a living thing, or vice versa. The mage might, for example, make a bird that can breathe fire or a butane torch that can fly.
Tópicos semelhantes
» Índice 2: Aprendiz em Matéria (••)
» Índice 4: Adepto em Matéria (••••)
» Índice 5: Mestre em Matéria (•••••)
» Índice 1: Iniciado em Matéria (•)
» Índice 3: Discípulo em Espírito (•••)
» Índice 4: Adepto em Matéria (••••)
» Índice 5: Mestre em Matéria (•••••)
» Índice 1: Iniciado em Matéria (•)
» Índice 3: Discípulo em Espírito (•••)
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