Índice 3: Discípulo em Forças (•••)
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Índice 3: Discípulo em Forças (•••)
- Inglês:
- Call Lightning (Forces •••)
Practice: Weaving
Primary Factor: Potency
Suggested Rote Skills: Athletics, Firearms, Science
With a gesture the mage can conjure lightning down from a stormy sky to strike her foes. She must use this spell with an existing storm or one she sets into motion with “Control Weather” (see p. 143), since she cannot create lightning from nothing at this level.
While the lightning bolt itself is all but unavoidable, the crackling build-up of energy gives a target warning. The bolt can only strike a target it could actually reach, so the target must be exposed in some way. With multiple subjects, the lightning forks, striking each simultaneously. It does damage according to the Electricity rules on p. 224.
Re: Índice 3: Discípulo em Forças (•••)
- Inglês:
- Gravitic Supremacy (Forces •••)
Practice: Fraying or Perfecting
Primary Factor: Duration
Suggested Rote Skills: Athletics, Science, Survival
The mage may increase or decrease gravity. If increasing it, each level of Potency subtracts 3 Speed from all subjects, as well as penalizing jumping rolls, subtracting a distance equal to Potency from success rolled. If Potency exceeds the Strength of an animal caught in the area, the subject suffers –1 to all Physical dice pools for each point of difference. Flying creatures must succeed on a Strength + Athletics roll each turn or plummet downward at a Speed equal to the Potency.
Nullifying gravity increases the Speed of anyone within the area of effect by the spell’s Potency. Increase jumping distance per success rolled by the spell’s Potency. Additionally, the mage can cause objects to fall in any direction she chooses when she creates the spell.
Re: Índice 3: Discípulo em Forças (•••)
- Inglês:
- Telekinesis (Forces •••)
Practice: Weaving
Primary Factor: Duration
Suggested Rote Skills: Athletics, Brawl, Science
The mage can conjure telekinetic force to lift or manipulate an object remotely. Apply the spell’s Potency to one of the force’s Strength (raw lifting/pushing power), Dexterity (fine manipulation), or Speed. The other two default to 1. Moving objects using Telekinesis requires concentration as an instant action each turn; if the mage fails to concentrate on moving the force, it simply hangs suspended, holding any objects it held before but no longer pushing or pulling (or manipulating objects, if used for that). The mage may then resume directing the telekinetic force until the spell’s Duration expires.
+1 Reach: The player may divide Potency among two of Strength, Dexterity, and Speed. This Reach may be performed twice.
Re: Índice 3: Discípulo em Forças (•••)
- Inglês:
- Telekinetic Strike (Forces •••)
Practice: Weaving
Primary Factor: Potency
Suggested Rote Skills: Athletics, Firearms, Science
The mage manipulates kinetic forces to crush subjects or form a “ball” of highly pressurized air and kinetic energy that she can hurl at foes. The spell inflicts bashing damage equal to its Potency.
+1 Reach: The spell inflicts the Knocked Down or Stunned Tilt.
Re: Índice 3: Discípulo em Forças (•••)
- Inglês:
- Turn Momentum (Forces •••)
Practice: Weaving
Primary Factor: Potency
Suggested Rote Skills: Athletics, Firearms, Science
This spell allows the mage to redirect a target’s momentum. Usually this forms a shield against projectiles, but it can be used on larger objects, as well. When a mage could use her Defense against an object, she may use this spell instead to redirect it as an instant action. If cast with a prolonged Duration, the mage may take a Dodge action each turn and use this spell instead of receiving the normal benefits for Dodging.
The spell allows the mage to turn a number of moving objects up to Potency. She does not have fine control over where each object is deflected, and the spell cannot make objects reverse direction entirely, only veer off target. The maximum Size of a redirected object is determined by the spell’s Scale factor. Because the spell acts upon an object’s momentum and not the object itself, the weight and speed are irrelevant to this spell’s effect; if the mage can use the spell, the magic will thwart any object within its parameters. The redirected object maintains all its original momentum. By default, the Storyteller determines a random direction for the object to travel when redirected.
+1 Reach: The mage can use Turn Momentum’s effect as a reflexive action instead.
+1 Reach: The mage may control where the object is redirected to, as long as it is within 90 degrees of the original arc in any direction.
+2 Reach: The object’s momentum can be fully reversed. Thrown and Ranged weapons strike their users.
Add Time •: With Time 1 and a Reach, the mage can turn objects too fast for her to gain Defense against them.
Re: Índice 3: Discípulo em Forças (•••)
- Inglês:
- Velocity Control (Forces •••)
Practice: Fraying or Perfecting
Primary Factor: Potency
Suggested Rote Skills: Athletics, Drive, Science
The mage can greatly increase or decrease an object’s velocity. Its speed doubles or halves for each level of the spell’s Potency. For example, a car traveling 50 MPH is increased to 200 MPH with Potency 2, or an incredible 800 MPH with Potency 4. Likewise, if the mage reduces its speed, the same car would slow to about 13 MPH at Potency 2, or about 4 MPH with Potency 4. The mage must be able to affect the target’s entire Size to affect it with this spell; she cannot target only the front tire of an 18-wheeler with its trailer (Size 30) and bring it to a stop.
The velocity change affects damage based on collisions. It also adds or subtracts one point of damage from projectile attacks and can reduce them to 0. The spell cannot reduce a moving object’s speed to 0 (that would require an Unmaking spell).
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» Índice 2: Aprendiz em Forças (••)
» Índice 4: Adepto em Forças (••••)
» Índice 5: Mestre em Forças (•••••)
» Índice 1: Iniciado em Forças (•)
» Índice 3: Discípulo em Matéria (•••)
» Índice 4: Adepto em Forças (••••)
» Índice 5: Mestre em Forças (•••••)
» Índice 1: Iniciado em Forças (•)
» Índice 3: Discípulo em Matéria (•••)
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