Índice 2: Aprendiz em Tempo (••)
Página 1 de 1
Índice 2: Aprendiz em Tempo (••)
- Inglês:
Choose the Thread (Time ••)
Practice: Ruling
Primary Factor: Potency
Withstand: Resolve
Suggested Rote Skills: Occult, Science, Subterfuge
Glimpsing the many potential futures of her subject, the mage selects the optimal course. The subject’s player rolls twice for her next mundane dice roll, and the mage’s player selects which dice roll takes effect.
+2 Reach: The spell affects spellcasting rolls and supernatural powers.
Re: Índice 2: Aprendiz em Tempo (••)
- Inglês:
Constant Presence (Time ••)
Practice: Shielding
Primary Factor: Duration
Suggested Rote Skills: Occult, Persuasion, Survival
Mages versed in Time know the tell-tale signs of disruption to the Patterns of time travelers, and not many Awakened are willing to trust that a traveler has honorable intentions. This spell preserves its subject against alterations to the timeline. Any alteration to history through the action of time travel provokes a Clash of Wills. If the mage wins, the subject is treated as though she were returning from a trip to the past herself when history settles, safeguarding her against being rewritten.
Re: Índice 2: Aprendiz em Tempo (••)
- Inglês:
Hung Spell (Time ••)
Practice: Ruling
Primary Factor: Duration
Suggested Rote Skills: Crafts, Occult, Expression
With this spell, the mage captures pure expressions of magic — spells — at the moment they enter the Fallen World, suspending them before they take effect but preserving their Duration from decay. The subject must be a mage, who must deliberately build his Imago to take advantage of this spell’s effect and pay one Mana when casting. Hung Spell may entrap up to its Potency in spells, which remain in their caster’s spell control but do not take effect until Hung Spell is canceled or runs out of Duration. When Hung Spell ceases, the trapped spells immediately take effect and begin their own Durations.
Many mages use the Fate 2 Attainment to set a Conditional Duration on Hung Spell, so that it releases the trapped spells in response to set conditions.
Re: Índice 2: Aprendiz em Tempo (••)
- Inglês:
Shield of Chronos (Time ••)
Practice: Veiling
Primary Factor: Duration
Suggested Rote Skills: Academics, Stealth, Subterfuge
The mage shields a subject against temporal senses. While under the protection of this spell, any magic viewing the subject through time (whether looking at the shielded Duration from the future, or predicting the subject’s future while in the present) provokes a Clash of Wills.
+1 Reach: Instead of simply preventing magic from uncovering the subject during the Duration of the shield, the mage may design a false series of events that inquisitive powers “uncover” instead of the truth. Attempts to magically discern the illusion provoke a Clash of Wills.
Re: Índice 2: Aprendiz em Tempo (••)
- Inglês:
Tipping the Hourglass (Time ••)
Practice: Ruling
Primary Factor: Potency
Withstand: Resolve
Suggested Rote Skills: Athletics, Crafts, Investigation
The mage can momentarily alter the flow of Time, causing it to speed up or slow down for a subject, but not drastically. While the spell might allow the subject extra time to dodge an oncoming car or slow an enemy’s movements as though he were drunk, it won’t let her go back in time to avoid the car or the angry assailant entirely. The caster may add or subtract Potency from the subject’s Initiative. Subjects who have already acted in a turn before having this spell cast upon them do not act again on their new Initiative rating.
Re: Índice 2: Aprendiz em Tempo (••)
- Inglês:
Veil of Moments (Time ••)
Practice: Shielding
Primary Factor: Duration
Suggested Rote Skills: Medicine, Investigation, Subterfuge
The mage can ward off the deleterious effects of advancing time on her subject. This spell cannot undo effects, but can create enough of a buffer between the subject and Time’s endless march to buy what a mage needs most — time to think.
While this spell is active, the subject becomes immune to things that worsen with time. She will not bleed out from her wounds, and poison and toxins effectively halt their duration, as does the progression of disease. New Conditions and Tilts cannot be imposed on the subject while the spell remains in effect. Supernatural powers that impose effects provoke a Clash of Wills.
The downside of the spell’s protection is that the subject no longer heals naturally during the spell’s Duration. More dramatic effects such as Pattern Restoration or Life magic can still heal her. More importantly, the subject cannot regain Willpower or Mana, or spend Experiences while under the spell’s effect. The subject ceases aging during the use of this spell.
+1 Reach: The subject may ignore Persistent Conditions during the spell’s Duration. Time spent under this spell’s effects does not count toward any time necessary for Conditions to lapse.
+1 Reach: The subject may heal naturally while under the spell’s effect.
+1 Reach: The subject may regain Willpower while under the spell’s effect.
+1 Reach: The subject may regain Mana while under the spell’s effect.
Tópicos semelhantes
» Índice 1: Iniciado em Tempo (•)
» Índice 3: Discípulo em Tempo (•••)
» Índice 4: Adepto em Tempo (••••)
» Índice 2: Aprendiz em Mente (••)
» Índice 2: Aprendiz em Vida (••)
» Índice 3: Discípulo em Tempo (•••)
» Índice 4: Adepto em Tempo (••••)
» Índice 2: Aprendiz em Mente (••)
» Índice 2: Aprendiz em Vida (••)
Página 1 de 1
Permissões neste sub-fórum
Não podes responder a tópicos
|
|