Índice 2: Aprendiz em Mente (••)
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Índice 2: Aprendiz em Mente (••)
- Inglês:
Alter Mental Pattern (Mind ••)
Practice: Veiling
Primary Factor: Potency
Suggested Rote Skills: Science, Stealth, Subterfuge
The mage can alter the subject’s basic mental flow, changing her subconscious thoughts and surface emanations to reflect any mental or emotional state the mage wishes. The spell does not actually alter the subject’s state of mind, but instead alters how she projects herself, shielding her from supernatural powers that would read her thoughts, or attempt to pierce her normal veil of lies and misdirection. Add the spell’s Potency to relevant Subterfuge rolls. Supernatural powers that read the surface thoughts or emotions of the subject provoke a Clash of Wills.
Re: Índice 2: Aprendiz em Mente (••)
- Inglês:
Dream Reaching (Mind ••)
Practice: Ruling
Primary Factor: Duration
Withstand: Composure
Suggested Rote Skills: Empathy, Medicine, Persuasion
The mage may enter and share the dreams of a sleeping subject. The mage witnesses the dream, and can influence its direction, though she is not directly a part of the dream. Casting this spell on herself ensures the mage remembers her dreams.
+1 Reach: the mage becomes an active part of the dream, able to take action inside as described on p. 248. Casting the spell on herself induces lucid dreaming if she sleeps during the spell’s Duration, without need for meditation.
Re: Índice 2: Aprendiz em Mente (••)
- Inglês:
Emotional Urging (Mind ••)
Practice: Ruling
Primary Factor: Potency
Withstand: Composure
Suggested Rote Skills: Empathy, Intimidation, Subterfuge
The mage can project an emotional state at her subject, instilling emotions that grease social wheels or create barriers between people. The mage chooses at casting to project a positive or negative emotion at her subject, which allows her to open or close one Door. Opening a Door usually occurs before an attempted Social maneuver, and the influence of the Door opening does not have to benefit the mage, but can benefit anyone dealing with the subject during the Duration of the spell. The mage may close Doors previously opened with the subject, making it harder for others to accomplish goals.
Re: Índice 2: Aprendiz em Mente (••)
- Inglês:
First Impressions (Mind ••)
Practice: Ruling
Primary Factor: Duration
Withstand: Composure
Suggested Rote Skills: Crafts, Socialize, Subterfuge
The mage can dictate how a subject will react to a social interaction, making her more or less inclined to listen to an argument. The spell affects the next Social maneuvering attempt made against the subject, raising or lowering the first impression by levels equal to Potency.
Re: Índice 2: Aprendiz em Mente (••)
- Inglês:
Incognito Presence (Mind ••)
Practice: Veiling
Primary Factor: Duration
Withstand: Resolve
Cost: 1 Mana
Suggested Rote Skills: Empathy, Stealth, Subterfuge
The mage hides the subject’s psychic presence, causing onlookers to ignore her. When people look at her, they want to avert their eyes, or barely notice her. People cannot remember seeing her when they are no longer looking her way. Beings using supernatural abilities to concentrate on her, including Active Mage Sight, provoke a Clash of Wills.
Re: Índice 2: Aprendiz em Mente (••)
- Inglês:
Memory Hole (Mind ••)
Practice: Veiling
Primary Factor: Duration
Suggested Rote Skills: Academics, Medicine, Subterfuge
The mage compartmentalizes the subject’s thoughts, placing memories into areas that she cannot access or remember. The mage can compartmentalize one memory per Potency, making the subject forget them completely for the Duration of the spell.
Re: Índice 2: Aprendiz em Mente (••)
- Inglês:
Mental Shield (Mind ••)
Practice: Shielding
Primary Factor: Duration
Suggested Rote Skills: Academics, Intimidation, Survival
The mage erects a mental shield that protects the subject from mental attack. The shield provokes a Clash of Wills against any Goetia Numina, Influences, or Manifestations targeting the subject, any Mind spells, and any other supernatural creature’s mind-affecting abilities.
+1 Reach: The protection afforded by this spell extends to Goetia’s physical attacks.
Re: Índice 2: Aprendiz em Mente (••)
- Inglês:
Psychic Domination (Mind ••)
Practice: Ruling
Primary Factor: Potency
Withstand: Resolve
Suggested Rote Skills: Expression, Intimidation, Subterfuge
The mage employs limited telepathic projections. She can send simple commands through thoughts and emotions to her subject through a mental link, but not full sentences or complex ideas. The ideas form urges and desires within the subject that he is compelled to act upon even against his will as long as the spell remains active. The commands must be simple, one-word orders — such as to sleep, eat, sit, or defend. The intention of the command is sent to the subject along with the thoughts and emotions.
The subject knows that the ideas are not originating from himself, though he does not necessarily know where they are coming from. These communications can be used to project emotions with “Emotional Urging” p. 160.
+1 Reach: The mage is capable of taking control of her subject, forcing him to take actions against his will. The mage can force the subject to perform one task. The task can be as complex or simple as the mage desires, giving the subject detailed mental instructions on how to go about completing the task. She cannot force the subject to act in a way that would put him in serious danger, or to commit suicidal acts.
+2 Reach: The mage must spend one Mana when casting the spell. As with +1 Reach above, but the mage can force her subject to take any kind of action without limitations. For example, the mage could direct her victim to shoot himself in the head, or to run into a burning building.
Re: Índice 2: Aprendiz em Mente (••)
- Inglês:
Telepathy (Mind ••)
Practice: Ruling
Primary Factor: Potency
Withstand: Composure
Suggested Rote Skills: Crafts, Empathy, Socialize
The mage synchronizes the surface thoughts of her subjects, making the surface thoughts of one play out in the mind of the others. Apply the spell’s Potency as a bonus or penalty to relevant Skill rolls (such as Empathy or Subterfuge) between the subjects. Subjects who carefully think of a message may use the effect to communicate telepathically along the link; this may require a Composure + Empathy roll for subjects unused to the sensation.
+1 Reach: Only thoughts the originating subject wishes to send are transmitted.
+1 Reach: All subjects of the spell are capable of both sending and receiving thoughts. If the spell has several subjects unused to telepathy, it may impose a –2 penalty to Mental actions through sheer mental “noise.”
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» Índice 1: Iniciado em Mente (•)
» Índice 3: Discípulo em Mente (•••)
» Índice 4: Adepto em Mente (••••)
» Índice 5: Mestre em Mente (•••••)
» Índice 2: Aprendiz em Forças (••)
» Índice 3: Discípulo em Mente (•••)
» Índice 4: Adepto em Mente (••••)
» Índice 5: Mestre em Mente (•••••)
» Índice 2: Aprendiz em Forças (••)
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