Índice 3: Discípulo em Vida (•••)
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Índice 3: Discípulo em Vida (•••)
- Inglês:
- Bruise Flesh (Life •••)
Practice: Fraying
Primary Factor: Potency
Suggested Rote Skills: Brawl, Intimidation, Medicine
A mage can use Life magic to simply bruise and batter a living creature. This is an attack spell, inflicting bashing damage equal to the spell’s Potency.
+1 Reach: The spell also inflicts an additional –1 wound penalty on top of any suffered by the target as the mage triggers nerves and blocks endorphins.
Re: Índice 3: Discípulo em Vida (•••)
- Inglês:
- Degrading the Form (Life •••)
Practice: Fraying
Primary Factor: Duration
Withstand: Stamina
Suggested Rote Skills: Brawl, Medicine, Survival
Living things grow feeble when wracked with injury, disease, or genetic defect. This spell replicates those effects, crippling the subject’s Physical Attributes. Each level of Potency reduces Strength, Dexterity, or Stamina by one, chosen when the spell is cast, to a minimum of 1.
+1 Reach: The spell affects an additional Attribute, dividing the spell’s Potency between both. This effect may be applied twice to affect all three Attributes.
Re: Índice 3: Discípulo em Vida (•••)
- Inglês:
- Honing the Form (Life •••)
Practice: Perfecting
Primary Factor: Duration
Suggested Rote Skills: Athletics, Medicine, Survival
The mage may improve the subject’s Physical Attributes. The spell increases Strength, Dexterity, or Stamina (chosen when the spell is cast) by its Potency. This increase affects any Advantages or other traits derived from the Attribute’s level. The effects are subtle in appearance; the affected target doesn’t grow or gain any obvious muscle mass, but observers can detect even subtle hints of changes to balance, strength, or stamina. The affected Attribute cannot be raised above the subject’s maximum Attribute dots (5 for normal human beings).
+1 Reach: The spell affects an additional Attribute, dividing the spell’s Potency between both. This effect may be applied twice to affect all three Attributes.
+1 Reach: By spending a point of Mana, the mage may raise an Attribute above the maximum rating for the subject.
Re: Índice 3: Discípulo em Vida (•••)
- Inglês:
- Knit (Life •••)
Practice: Perfecting
Primary Factor: Potency
Suggested Rote Skills: Empathy, Medicine, Survival
The mage can heal her subject’s body of injuries it would be capable of healing itself given time, and repair damage done by toxins or deprivation (though such damage will continue to accrue as normal unless prevented by other means). Each level of Potency heals two boxes of bashing damage.
+1 Reach: the spell heals one lethal damage per Potency instead of two bashing.
+1 Reach: The mage may heal Personal Tilts such as Arm Wrack, forcing broken bones back into shape.
+1 Reach: The spell heals damage done by deprivation and charges the subject’s system as though she had received a full meal and plenty of water.
+1 Reach: The spell reproduces the effects of a full night’s rest in the subject, including regaining a point of Willpower if applicable.
Re: Índice 3: Discípulo em Vida (•••)
- Inglês:
- Many Faces (Life •••)
Practice: Weaving
Primary Factor: Duration
Withstand: Stamina
Suggested Rote Skills: Medicine, Stealth, Subterfuge
The mage may alter her subject’s body in any way, within the confines of species and age. Rather than an illusion as with “Mutable Mask,” the transformation caused by this spell is entirely physical and functional — subjects can be made fertile in their new forms, be granted radically altered weight and fitness, and have poor vision or other senses corrected. If the subject is missing organs or limbs, however, they remain gone in the new form, and injuries carry over from one form to the next. The mage may rearrange up to the spell’s Potency in Physical Attribute dots, for example moving a dot of Strength to Stamina, but cannot change the total number of dots, bring any to 0, or raise them above the subject’s limit.
Add Time •••: The mage may change the subject’s physical age as well.
Re: Índice 3: Discípulo em Vida (•••)
- Inglês:
- Transform Life (Life •••)
Practice: Weaving
Primary Factor: Potency
Withstand: Stamina
Suggested Rote Skills: Animal Ken, Science, Survival
The mage can transform life by giving it features normally exhibited by other organisms. She can grant herself claws or gills, change a harmless herbivore into a venom-spitting killer, or impart limbs and air-breathing lungs to a shark, among other changes. She may grant one feature per level of Potency. A transformed target instinctively knows how to use its new aspects to the best of its ability. The magic is capable of affecting even microscopic organisms, if the mage can perceive them, but for obvious reasons most microbes cannot benefit from aspects like armor, limbs, or senses. The mage can grant viruses and bacteria increased Toxicity, or the ability to replicate or survive in environments that might otherwise kill them.
Because of the sheer variety of adaptations displayed by the world’s flora and fauna, the following is not an exhaustive list, but serves as an example for possible traits:
Claws: The subject gains savage claws, granting her a +1 weapon bonus.
Environmental Adaptation: Like creatures adapted for life deep underwater or inhospitable deserts, the subject gains the ability to survive pressure, extreme heat or cold (up to level 4 environments), and arid or moisture-heavy environments.
Gills/Lungs: The subject may breathe underwater (or in air, if normally aquatic) freely.
Immunities: The mage may grant resistance to toxins or poisonous materials, like a rat’s ability to devour even rotten food unharmed or herbivores’ ability to fully digest plant matter.
Leaping: Gaining powerful legs like a frog’s or kangaroo’s, the target gains a bonus to jumping rolls, increasing the distance leaped by each success on the Athletics roll. Prehensile Tail: Gain a bonus to rolls related to balance or climbing equal to Potency. Scaly Armor/Thick Hide: The subject gains 2/1 armor (must be at least Size 2).
Senses: The subject gains a new sense, such as echolocation, primitive infravision, or a keen sense for vibrations, granting a bonus to Perception rolls and the ability to perceive phenomena outside the human senses.
Tentacles: The subject may make grappling attempts against targets up to her Size in feet away.
Venom: The subject gains fangs or small stingers (damage bonus 0) capable of injecting venom with a Toxicity equal to the spell’s Potency. Must grapple first unless a second level of this adaptation is taken. If taken with Tentacles, the Venom may be delivered automatically by any successful move during a grapple.
Wall-Crawling: The subject (which can be no larger than Size 7) gains the ability to climb on surfaces without equipment or even handholds, provided the surface can bear her weight.
+2 Reach: The bestowed traits, if made indefinite, can be passed on to the creature’s descendants.
Tópicos semelhantes
» Índice 1: Iniciado em Vida (•)
» Índice 2: Aprendiz em Vida (••)
» Índice 4: Adepto em Vida (••••)
» Índice 5: Mestre em Vida (•••••)
» Índice 3: Discípulo em Forças (•••)
» Índice 2: Aprendiz em Vida (••)
» Índice 4: Adepto em Vida (••••)
» Índice 5: Mestre em Vida (•••••)
» Índice 3: Discípulo em Forças (•••)
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