Índice 4: Adepto em Vida (••••)
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Índice 4: Adepto em Vida (••••)
- Inglês:
- Accelerate Growth (Life ••••)
Practice: Patterning
Primary Factor: Duration
Withstand: Stamina
Suggested Rote Skills: Animal Ken, Medicine, Science
With this spell a mage can greatly accelerate the growth of a living being. The subject’s growth rate doubles for each level of Potency. At Potency 5, the subject grows 32 times faster than normal — a human infant would reach adulthood in a little over half a year, if the spell’s Duration lasts long enough. When the spell expires, the subject returns to its actual age. The targets gain no life experience beyond that which they undergo during the spell’s Duration, so a human child made into an adult by means of this spell will likely behave as a child unless other magic helps him learn quickly, and the mage or someone else sees fit to teach him. If the subject exceeds its natural lifespan, it dies of old age.
+1 Reach: When the spell’s Duration lapses, its effects wear off at an even greater rate than they took hold, rapidly de-aging the subject within a matter of minutes. This places great stress on the mind and body of the target, requiring a Stamina roll to avoid falling into an induced coma for a number of days equal to Potency. Subjects that have been aged to death do not return to life when they de-age, instead appearing to be their original age and yet having died of natural causes.
Re: Índice 4: Adepto em Vida (••••)
- Inglês:
Animal Minion (Life ••••)
Practice: Patterning
Primary Factor: Duration
Withstand: Stamina
Suggested Rote Skills: Animal Ken, Science, Survival
Rather than triggering instincts and directing an animal along a course it might normally take, an Adept can take full bodily control. She does so with raw domination, a puppetmaster commanding a marionette. While she can’t force the creature to do something outside its physical capabilities, she can make it do anything of which its body is capable. This isn’t full mind control and she doesn’t have access to the creature’s thoughts. The mage can force an human subject to talk, but can’t prompt it to divulge specific information, or even anything intelligible (unless the mage herself demands that it speak certain words). Subjects often move differently from their usual gait in ways noticeable to those familiar with them.
Using this spell renders the mage’s own body inert for the Duration, as she concentrates everything on controlling another’s every bodily function. Her body continues to breathe, tire, and age as normal, but she loses her Defense and remains only semi-aware of what transpires around her body. Damage inflicted on her body will immediately alert her to the threat and she may choose to end control of her puppet-body in order to regain full control of her own.
Unlike Control Instincts (Life ••, p. 149), this spell allows the mage to command the subject completely. It is not simple instinctive responses and triggered urges, but a total bodily takeover that allows her to do anything the possessed body could normally do.
+1 Reach: The target behaves more normally as the mage gains an understanding of its normal movements, bodily tics, and habits.
Re: Índice 4: Adepto em Vida (••••)
- Inglês:
Life-Force Assault (Life ••••)
Practice: Unraveling
Primary Factor: Potency
Suggested Rote Skills: Brawl, Intimidation, Medicine
The mage attacks the very life energies that sustain a living Pattern. This involves rending that Pattern, causing horribly painful internal wounds and unspecific tissue damage. This is an attack spell, inflicting lethal damage equal to its Potency.
+1 Reach: The mage can damage and destroy nerves, leaving some affected body parts numb and others crippled with incredible pain. Increase wound penalties suffered by the target by 2.
+1 Reach: The spell’s damage is aggravated (cost: 1 Mana.)
Re: Índice 4: Adepto em Vida (••••)
- Inglês:
Mend (Life ••••)
Practice: Patterning
Primary Factor: Potency
Suggested Rote Skills: Empathy, Medicine, Survival
Adepts of Life can heal even the most grievous wounds, rewriting the subject’s body to seal injuries shut. Each level of Potency heals two lethal damage.
+1 Reach: The mage can erase scars left by previous injuries or the wounds healed by this spell.
+1 Reach: The spell heals damage done by deprivation and charges the subject’s system as though she had received a full meal and plenty of water.
+1 Reach: The spell reproduces the effects of a full night’s rest in the subject, including regaining a point of Willpower if applicable.
+1 Reach: The spell heals aggravated damage. Cost: 1 Mana.
Re: Índice 4: Adepto em Vida (••••)
- Inglês:
Regeneration (Life ••••)
Practice: Patterning
Primary Factor: Duration
Cost: 1 Mana
Suggested Rote Skills: Athletics, Medicine, Survival
Life magic can regenerate lost organs, limbs, repair fire-scarred tissue, and restore function to dead tissues, provided the subject is still alive when the spell is cast. This spell can even cure brain damage, infertility, and birth defects. Potency determines the extent of the organs that may be regenerated. Affected body parts regenerate (growing from nothing if the limb or organ has been completely removed) at a rate of about one minute per level of Potency required.
Most mages cast this spell with a Duration of Indefinite, but some either can’t or don’t — keeping a target dependent upon her magic for brain function or a healthy, fully-functional body is a powerful bargaining chip. When the spell expires, the regenerated tissues wither away in less than a minute.
Re: Índice 4: Adepto em Vida (••••)
- Inglês:
Shapechanging (Life ••••)
Practice: Patterning
Primary Factor: Duration
Withstand: Stamina
Suggested Rote Skills: Animal Ken, Athletics, Science
The mage (or her subject) can fully take on the form of another creature. While the spell can greatly transform its subject’s Size, changing into much larger forms is difficult. The Scale factor of the spell must cover the larger of the Size traits, before and after the transformation.
The subject’s clothes and gear do not change, and she must also contend with powerful instincts in the animal form. When confronted by circumstances that would trigger a strong instinctive response, such as a male lion’s need to kill all competitors’ cubs, or if the subject is hungry in bear form and faced with a prey animal, she must roll Composure + Resolve reflexively to avoid acting on these impulses. Failure means that she gives in to the primal urges until they’re satisfied. Mages add Gnosis to this roll, and other supernatural beings add their own Tolerance Traits.
Add Matter ••••: The subject’s gear changes to fit her new form.
+1 Reach (with Matter ••••): The subject’s gear becomes part of her new form, taking on appearance as odd scars, fur, or scales.
+1 Reach: The subject takes on a swarm form and maintains control of hundreds or thousands of tiny creatures. See the sidebar on p. 151.
+1 Reach: The subject retains full control of her reason and doesn’t have to fight instinctive urges.
Tópicos semelhantes
» Índice 3: Discípulo em Vida (•••)
» Índice 5: Mestre em Vida (•••••)
» Índice 1: Iniciado em Vida (•)
» Índice 2: Aprendiz em Vida (••)
» Índice 4: Adepto em Mente (••••)
» Índice 5: Mestre em Vida (•••••)
» Índice 1: Iniciado em Vida (•)
» Índice 2: Aprendiz em Vida (••)
» Índice 4: Adepto em Mente (••••)
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