Índice 5: Mestre em Destino (•••••)
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Índice 5: Mestre em Destino (•••••)
- Inglês:
- Forge Destiny (Fate •••••)
Practice: Making
Primary Factor: Duration
Withstand: Composure
Suggested Rote Skills: Intimidation, Occult, Persuasion
If a Master of Fate does not have a hero of destiny handy, he can simply make one. He has several means of accomplishing this at his disposal, and may apply one of the following effects: • The mage grants the subject a Supernatural Merit for which she qualifies with a maximum rating equal to the spell’s Potency. Sanctity of Merits (see p. 99) doesn’t apply to the loss of this Merit.
• The mage increases or decreases the subject’s rating in a Supernatural Merit by dots equal to Potency.
• The mage imposes Aspirations and Obsessions on the subject equal to Potency, replacing ones chosen by the Storyteller.
• The mage chooses the subject’s Doom (p. 100). This can affect subjects who don’t have the Destiny Merit.
Re: Índice 5: Mestre em Destino (•••••)
- Inglês:
- Pariah (Fate •••••)
Practice: Unmaking
Primary Factor: Potency
Withstand: Composure
Suggested Rote Skills: Investigation, Medicine, Politics
One of the most terrifying curses in the arsenal of a Master of Fate, this spell turns the world against the victim. • Anyone who encounters the subject instinctively feels uncomfortable around him, intuitively sensing the curse. Most people treat him indifferently at best — if not with open hostility. If the subject is using the Social maneuvering system (see p. 215), the impression level drops by one (from good to average, for instance). If not, the subject takes a 140 chapter four: magic penalty equal to Potency to any Social actions to persuade others to aid him or treat him with kindness.
• Any actions aimed at helping the subject or offering aid suffer the effects of a hex (see p. 134). This includes everything from an attempt to lift the curse to providing the subject with directions to the nearest bus stop.
• Any actions aimed at harming the subject enjoy the effects of a boon (see p. 134). This includes all forms of harm — from outright murder, to theft, to lies that cause the subject inconvenience.
The caster must account for any Reach involved in the boon and hex separately.
+1 Reach: The mage can adjust the sensitivity of the curse. She could bless only attempts to injure the subject but not to murder him, for example.
Re: Índice 5: Mestre em Destino (•••••)
- Inglês:
- Miracle (Fate •••••)
Practice: Making
Primary Factor: Potency
Suggested Rote Skills: Academics, Persuasion, Subterfuge
This spell causes events to unfold according to the mage’s dictates. The mage receives a number of Intercessions equal to Potency, which she may use as a reflexive action during the spell’s Duration. Spending one Intercession can achieve the following, affecting a single subject within sensory range:
• Increase the number of successes on a roll by one after the dice are rolled.
• Decrease the number of successes on a roll by one after the dice are rolled. If this reduces the number of successes to less than zero, a dramatic failure results.
• Cause a reasonably likely event to happen immediately and conveniently for the mage. An old man suffers a heart attack. A car hits a pedestrian on the sidewalk.
+1 Reach: Spend one Intercession and one Willpower to bring about a low-probability event. Lightning hits someone standing on the roof during a storm. Doctors bring a patient back from the edge of death using an experimental medical procedure.
+2 Reach: Spend one Intercession, one Willpower, and one Mana to achieve the incredible. This doesn’t make the impossible possible, but virtually any event with a mundane, real-world precedent is fair game. A spark causes a car to explode at a gas station. A man falls out of a plane and survives without any major injuries.
Re: Índice 5: Mestre em Destino (•••••)
- Inglês:
- Swarm of Locusts (Fate •••••)
Practice: Making
Primary Factor: Duration
Suggested Rote Skills: Intimidation, Occult, Science
The mage creates chaotic conditions: rains of frogs, swarms of locusts, unscheduled total solar eclipses, and other similarly “Fortean” occurrences. This terrifying and obviously supernatural event wreaks havoc in the area, creating Environmental Tilts of the player’s choosing.
Most Sleepers suffer an immediate Breaking Point when they witness this spell.
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