Índice 3: Discípulo em Primórdio (•••)
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Índice 3: Discípulo em Primórdio (•••)
- Inglês:
- Aetheric Winds (Prime •••)
Practice: Weaving
Primary Factor: Potency
Suggested Rote Skills: Athletics, Expression, Occult
The mage calls forth a bare fraction of the howling fury of the Aether, scouring her subject with shrieking winds. This is an attack spell, inflicting bashing damage equal to Potency.
+1 Reach: The winds of this spell stick around after casting, creating a Heavy Winds Environmental Tilt in the immediate vicinity.
+1 Reach: In lieu of damage, the mage may assign Potency to instead destroy the target’s Mana. One level of Potency so assigned destroys one point of Mana, and Potency may be freely split between Mana destruction and damage.
Re: Índice 3: Discípulo em Primórdio (•••)
- Inglês:
- Channel Mana (Prime •••)
Practice: Weaving
Primary Factor: Potency
Withstand: Composure (or Rank for Supernal entities)
Suggested Rote Skills: Occult, Politics, Socialize
The flows of Supernal energy are the mage’s to manipulate. This spell allows the mage to move a quantity of Mana equal to the spell’s Potency between one or more vessels she can touch, including other mages, herself, Hallows, Artifacts, and others. She must, however, respect her Gnosis-derived Mana per turn limit.
+1 Reach: The mage may ignore her Mana per turn limit, channeling as much Mana as she desires as an instant action.
Re: Índice 3: Discípulo em Primórdio (•••)
- Inglês:
- Cleanse Pattern (Prime •••)
Practice: Fraying
Primary Factor: Potency
Suggested Rote Skills: Investigation, Occult, Stealth
The Forms making up a subject’s Supernal Pattern are marked by the touch of magic. With this spell, a mage removes the tell-tale signs of Awakened interference. The spell removes the dramatic failure effect of a Focused Mage Sight Revelation (p. 92) from a subject. If the spell’s subject bears a mage’s Signature Nimbus, the spell removes it.
Re: Índice 3: Discípulo em Primórdio (•••)
- Inglês:
- Display of Power (Prime •••)
Practice: Weaving
Primary Factor: Duration
Suggested Rote Skills: Brawl, Occult, Socialize
Magic itself falls under the purview of Prime, even its most private functions. By using this spell, a mage stirs the Supernal World, making it respond to mages within the spell’s area. Rather than being wholly internal, Imagos formed by mages within the spell’s effect become visible in the Supernal World to all forms of Active Mage Sight, displayed as magical runes and flashes of symbols hovering around the mage. Mages use this spell as a teaching aid, forming Imagos to display to their students without actually casting. The spell has another role in mage society, though; it is the basis for the Duel Arcane (see p. 294), in which two rival mages display what they could do to one another.
+2 Reach: For one Mana, any attempt to Counterspell (p. 192) a spell cast within the area gains the rote action quality, as the plainly visible Imago makes the spell easy to decipher. (In many duels, seconds are appointed to stand ready to Counterspell attempts at cheating.)
Re: Índice 3: Discípulo em Primórdio (•••)
- Inglês:
- Ephemeral Enchantment (Prime •••)
Practice: Weaving
Primary Factor: Duration
Suggested Rote Skills: Crafts, Occult, Weaponry
The symbol-forms of the Aether are real enough to cut through all layers of reality. This spell enchants the subject to be as solid to Twilight entities as to physical matter. This spell is equally effective against all forms of Twilight; the subject may interact with ghosts, spirits, angels, and stranger things with equal facility.
+2 Reach: If the enchanted object is a weapon, it may be enchanted to act as the bane of a specified being in Twilight for one Mana. Extra subjects may be added with the Scale spell factor, but each costs one extra point of Mana.
Re: Índice 3: Discípulo em Primórdio (•••)
- Inglês:
- Geomancy (Prime •••)
Practice: Weaving
Primary Factor: Duration
Suggested Rote Skills: Academics, Expression, Occult
By imposing her will upon the earth’s natural flow of energy, the mage may redirect ley lines within the area of effect, reshaping Nodes and altering Resonance freely. She may move ley lines, and therefore the Nodes created where ley lines cross, “pinning” a line to a point within the area of effect of the spell. She may also change the Resonance Keyword of a Node to whatever she wishes.
Re: Índice 3: Discípulo em Primórdio (•••)
- Inglês:
- Platonic Form (Prime •••)
Practice: Weaving
Primary Factor: Potency
Cost: 1+ Mana
Suggested Rote Skills: Academics, Crafts, Expression
The mage may pattern Mana into behaving as it does within tass, creating a magical object formed of pure Mana. The object must be a simple object or tool (swords and gemstones are allowable, guns and cars are not). It is obviously magical to onlookers, has a default Durability of 1 and consists of one point of Mana (which the mage must pay as part of the casting). Potency may be allocated to the following effects:
• Increase Durability by +1
• Increase Mana capacity by +1 (the mage may fill this Mana capacity by spending Mana as part of the casting or leave the object partially empty)
• If the object can be used as a tool or weapon, add +1 equipment bonus or weapon damage. Each action using the construct as a tool or weapon uses up 1 Mana from its supply.
When all Mana is withdrawn from the object, it crumbles to nothing. A mage may “refill” it with the Channel Mana spell or similar effects. When the spell’s Duration runs out, any unused Mana sublimates back into the world and is lost.
Add Forces •••: The object is not obviously magical.
+1 Reach: If the object is a tool, it is a perfected ideal of that tool. It grants 8-Again.
+2 Reach: The Mana construct can be a complex device.
Re: Índice 3: Discípulo em Primórdio (•••)
- Inglês:
- Stealing Fire (Prime •••)
Practice: Perfecting
Primary Factor: Duration
Withstand: Resolve
Suggested Rote Skills: Expression, Larceny, Persuasion
Prometheus brought fire from Olympus to the mortal realm. By means of this spell, the mage brings a tiny fragment of Supernal fire to the sleeping masses, if only for a time. The subject of this spell, who must be a Sleeper, temporarily becomes a Sleepwalker (see p. 303) with all that entails. Any breaking points due to witnessing magic and Quiescence effects the subject would normally suffer are held in abeyance until the spell’s Duration expires, only to come crashing down all at once when the spell ends.
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